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	<title>Enemy Hideout!</title>
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	<link>http://enemyhideout.com</link>
	<description>Developer and purveyor of fine games and laser shark goggles.</description>
	<lastBuildDate>Fri, 11 May 2012 00:10:39 +0000</lastBuildDate>
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		<title>The State of the Art in Augmented Reality Gaming</title>
		<link>http://enemyhideout.com/2012/05/11/the-state-of-the-art-in-augmented-reality-gaming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-state-of-the-art-in-augmented-reality-gaming</link>
		<comments>http://enemyhideout.com/2012/05/11/the-state-of-the-art-in-augmented-reality-gaming/#comments</comments>
		<pubDate>Fri, 11 May 2012 00:10:39 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=401</guid>
		<description><![CDATA[I spent the last two days in Santa Clara at the are2012 conference. It was quite interesting, mainly as an outsider to Augmented Reality to see what is happening as it evolves. The vibe of the conference was really different &#8230; <a href="http://enemyhideout.com/2012/05/11/the-state-of-the-art-in-augmented-reality-gaming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I spent the last two days in Santa Clara at the<a href="http://augmentedrealityevent.com/category/are2012/"> are2012</a> conference. It was quite interesting, mainly as an outsider to <a href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented Reality</a> to see what is happening as it evolves.</p>
<p>The vibe of the conference was really different than others I&#8217;ve attended. Theoretical conversations dominated. There were frequent, open conversations about the current limitations of AR. The perception that AR is often a gimmick that doesn&#8217;t provide much real value was a frequent point. The lack of a great hardware/software solution was another common theme. <a href="http://www.youtube.com/watch?v=9c6W4CCU9M4">Google Glasses</a> is looked at as an exciting technology. Augmented reality in many ways is still in the hands of researchers looking for algorithms and solutions to problems that don&#8217;t exist. With that said, a lot of great ideas are on the verge of going mainstream.</p>
<h2>Overall Trends: Mobile, Advertising and Gaming</h2>
<p>Pretty much every product revolved around mobile. Qualcomm was front and center with their <a href="http://www.qualcomm.com/solutions/augmented-reality">Vuforia SDK</a>, which is very specifically geared towards iOS and Android. <a href="http://www.metaio.com/">Metaio&#8217;s SDK </a>focuses on mobile, and also content creation.</p>
<p>There are a couple companies such as <a href="http://blippar.com/">Blippar</a> , <a href="http://www.t-immersion.com/">Total Immersion</a>, and <a href="http://gravityjack.com/">Gravity Jack</a> who are more focused on branding opportunities. Blippar has done a great job in using quality creative talent to make memorable AR experiences that are less gimmicky. Blippar is an English company, and noone in America has really done the kind of work they have in America.</p>
<p><a href="http://www.ogmento.com/">Ogmento</a> is an AR gaming company, one of the few that are trying to crack the nut of gaming. Their <a href="http://venturebeat.com/2011/12/01/ogmento-launches-nba-augmented-reality-basketball-game/">NBA </a>and Dos Equis games are quite interesting. These are still brand engagements at heart. Gaming and AR are lures to pull people in to play.</p>
<h2>Sharing is Caring</h2>
<p>A key takeaway was that AR was a magical experience that people wanted to share, and hooking that into social media was a common theme. People seem to like sharing the fun <a href="http://www.business2community.com/marketing/10-mind-blowing-augmented-reality-campaigns-0160078">marketing stunts people dream up.</a></p>
<h2>Retention: Non-existent.</h2>
<p>I asked Brian Selzer from Ogmento why it seems that no AR games really provide any retention. He said that the issue is that due to the limitations of the tech it is difficult to really provide an experience that allows a user to spend a long period of time playing. I think while this is true, I also think that retention is about wanting people to come back, not just for playing longer. I definitely agree tho, AR technology puts significant time limits on play session length.</p>
<p>I think that AR games need to think more in terms of traditional game mechanics and less about technology in order to make games fun enough that people want to come back. Use proven techniques: itemization, customization, personalization. Focus less on &#8216;skill-based games in a vacuum&#8217;. Spend some time on <a href="http://www.raphkoster.com/2012/01/24/an-atomic-theory-of-fun-game-design/">Raph Koster&#8217;s site</a>. Create a process or &#8216;meta-game&#8217; around your core game loop, and don&#8217;t feel the need to use AR for all aspects of the game.</p>
<h2>The Big Question: What does AR Add to Gaming?</h2>
<p>The burning question for a lot of people is what does AR add to a game? What does AR do that normal games do not? Gaming in itself is a transportive experience. AR is a spatial experience. It is about relating the immaterial and magical with the world as we know it. But gaming is already magical and immersive. When I walk around Azeroth in World of Warcraft, I am more immersed than I am with current AR technology. To me, the Holy Grail of AR gaming is to immerse yourself more than currently exists with a current AAA experience. I think this kind of immersion is a long way off.</p>
<h2>Sony Computer Entertainment: Pong</h2>
<p>We are literally in the <a href="http://www.computerandvideogames.com/339071/sony-reveals-sweet-vita-ar-pong-game-magnet/">Pong days of AR</a>. Sony has a great AR example on the PS Vita they were showing off. And this was one of the best implementations at the conference. The key to their technology was a high frame rate camera: 60fps. They also used a generic feature tracking system and a great height algorithm to determine flat surfaces. It was fantastic technologically, and showed the potential AR could have.</p>
<h2>Sesame Street Workshop</h2>
<p>But that doesn&#8217;t mean that AR is just a gimmick in games. <a href="http://www.sesameworkshop.org/our-blog/2012/01/23/augmented-reality-technology-brings-sesame-street-characters-to-life/">Sesame Street Workshop showed that AR is a great direction for learning in children. </a>SSW blew me away with their careful user testing, showing that there was fantastic engagement with children. Which makes sense to me: AR is a spatial experience and young children are still trying to comprehend their spatial awareness. AR is a great way to &#8216;game&#8217; spatial awareness.</p>
<h2>Will Wright&#8217;s Take</h2>
<p><a href="http://en.wikipedia.org/wiki/Will_Wright_(game_designer)">Will Wright</a>, game designer extraordinaire, was on-hand and had some great feedback for AR. His <a href="http://stupidfunclub.com/">Stupid Fun Club</a> think tank was also on hand to present. One of Will&#8217;s visions for AR is for virtual acts to cause actual events in real life. Instead of blowing something up virtually, why not really blow something up? In a TSA-approved fashion, I&#8217;m sure. I hope someone&#8217;s working on this tech before the commies get it first.</p>
<h2>My Take</h2>
<p>So back to The Big Question: What does AR add to gaming? The Holy Grail of seamless immersion is the direction for many games. But I&#8217;m a pragmatist. I look at the discrepancies between the two realities and view it as a given, something to leverage. I think the meshing of the two realities <em>could be</em> the game. Spatially connecting the two spaces and becoming aware of the two is what sets AR apart from other tech.</p>
<p>Imagine a game where you need to find objects through the augmented &#8216;viewport&#8217; and collect them all. To me this leverages AR tech more than throwing a bowling ball down an augmented lane. The distinction for me is that augmented bowling relies on a meshed reality to provide a simulated experience that doesn&#8217;t add any additional value from a standard basketball hoop game. While finding objects in a larger location based augmented space is about the spatial connection itself. You have to be aware of the discrepancy.</p>
<p>The other way that I think AR contributes is through personal expression. Its a new way to express yourself virtually. Imagine augmented reality Minecraft. Chisel away at virtual blocks to create unique environements on top of the existing world. Its a unique method to express yourself. Is it more immersive or better than existing immersion? I don&#8217;t know, I think there&#8217;s enough questions about the future of Augmented Reality for now.</p>
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		<title>Monster Words Updates: Moola, Tapping, and MW on the Web!</title>
		<link>http://enemyhideout.com/2012/04/30/monster-words-updates-moola-tapping-and-mw-on-the-web/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=monster-words-updates-moola-tapping-and-mw-on-the-web</link>
		<comments>http://enemyhideout.com/2012/04/30/monster-words-updates-moola-tapping-and-mw-on-the-web/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 17:11:56 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=381</guid>
		<description><![CDATA[Version 1.35 of Monster Words is now in the App Store! You said you wanted more cash from each level, and we listened. Each level now gives 5 times more money: 25 Monster Bucks! Touch controls have been improved yet &#8230; <a href="http://enemyhideout.com/2012/04/30/monster-words-updates-moola-tapping-and-mw-on-the-web/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/cthoin_more_moola.png"><img class="aligncenter size-full wp-image-382" title="cthoin_more_moola!" src="http://enemyhideout.com/wp-content/uploads/2012/04/cthoin_more_moola.png" alt="" width="407" height="216" /></a></p>
<p><a href="http://itunes.apple.com/us/app/monster-words/id497209538?mt=8">Version 1.35 of Monster Words is now in the App Store!</a></p>
<p>You said you wanted more cash from each level, and we listened. Each level now gives 5 times more money: 25 Monster Bucks!</p>
<p>Touch controls have been improved yet again. Now you can <strong>TAP</strong> instead of flick!</p>
<p>Added performance improvements to dragging which should help with flicks not happening.</p>
<p>Also added additional tutorial graphics to help explain hints. Hint effects are now blinged out like a sparkle pony.</p>
<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/images-products-Princess-Sparkle-My-Little-Pony-Shirt.jpg"><img class="aligncenter size-full wp-image-383" title="images-products-Princess-Sparkle-My-Little-Pony-Shirt" src="http://enemyhideout.com/wp-content/uploads/2012/04/images-products-Princess-Sparkle-My-Little-Pony-Shirt.jpg" alt="" width="345" height="350" /></a></p>
<h1>Monster Words Flash</h1>
<p>&#8216;Soon&#8217; Monster Words will be hitting this site, and most likely a lot of other flash gaming portals. This release will mark a change of direction in the game. It will include some play style changes and a bit more adult flare. Here&#8217;s a preview of the first level of the flash version:</p>
<p><iframe width="584" height="438" src="http://www.youtube.com/embed/baJz_hly0dY?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<div> May your sacrifices to the Elder Gods keep him satiated!</div>
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		<title>Monster Words hits #8 in Word Games!</title>
		<link>http://enemyhideout.com/2012/04/30/monster-words-hits-8-in-word-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=monster-words-hits-8-in-word-games</link>
		<comments>http://enemyhideout.com/2012/04/30/monster-words-hits-8-in-word-games/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 17:08:27 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=391</guid>
		<description><![CDATA[Thanks to all the people who&#8217;ve downloaded Monster Words in the last couple days. You&#8217;ve made it possible to get Monster Words in the top ten for free word games in the App Store! YOU ALL RAWK!!! \m/ &#124;&#62;_&#60;&#124; \m/ &#8230; <a href="http://enemyhideout.com/2012/04/30/monster-words-hits-8-in-word-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Thanks to all the people who&#8217;ve downloaded Monster Words in the last couple days. You&#8217;ve made it possible to get Monster Words in the top ten for free word games in the App Store!</p>
<h1>YOU ALL RAWK!!!</h1>
<h1>\m/ |&gt;_&lt;| \m/</h1>
<p>Today&#8217;s App-o-Day is another great game from another Tucson developer: <a href="http://appoday.com">Baby Monkey Going Backwards On A Pig!!!</a></p>
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		<title>April 29th: Free Monster Bucks with App-O-Day!</title>
		<link>http://enemyhideout.com/2012/04/29/april-29th-free-monster-bucks-with-app-o-day/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=april-29th-free-monster-bucks-with-app-o-day</link>
		<comments>http://enemyhideout.com/2012/04/29/april-29th-free-monster-bucks-with-app-o-day/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 08:00:07 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=386</guid>
		<description><![CDATA[Today Monster Words is App-O-Day&#8217;s free app and if you log in today you will receive 700 Monster Bucks for FREE. That&#8217;s a LOT of hints and levels to play! &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>Today<a href="http://www.appoday.com/"> Monster Words is App-O-Day&#8217;s free app</a> and if you log in today you will receive 700 Monster Bucks for FREE. That&#8217;s a LOT of hints and levels to play!</p>
<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/appoday_preview.png"><img class="aligncenter size-full wp-image-387" title="appoday_preview" src="http://enemyhideout.com/wp-content/uploads/2012/04/appoday_preview.png" alt="" width="246" height="369" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Monster Words 1.3 Released</title>
		<link>http://enemyhideout.com/2012/04/20/monster-words-1-3-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=monster-words-1-3-released</link>
		<comments>http://enemyhideout.com/2012/04/20/monster-words-1-3-released/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 23:46:40 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=375</guid>
		<description><![CDATA[A new version of Monster Words is now available in the store! This is a minor release but has a couple cool features. First, levels are no longer locked by default! Flickability has (hopefully) been improved. You can update right &#8230; <a href="http://enemyhideout.com/2012/04/20/monster-words-1-3-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://enemyhideout.com/wp-content/uploads/2011/10/mw_logo.png"><img class="aligncenter size-full wp-image-33" title="mw_logo" src="http://enemyhideout.com/wp-content/uploads/2011/10/mw_logo.png" alt="" width="649" height="249" /></a>A new version of Monster Words is now available in the store! This is a minor release but has a couple cool features. First, levels are no longer locked by default! Flickability has (hopefully) been improved. You can update right now, or if you haven&#8217;t played it you can <a href="http://itunes.apple.com/us/app/monster-words/id497209538?mt=8">grab it and play the first level pack for FREE.</a></p>
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		<title>Review of Indie Game: The Movie</title>
		<link>http://enemyhideout.com/2012/04/11/review-of-indie-game-the-movie/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=review-of-indie-game-the-movie</link>
		<comments>http://enemyhideout.com/2012/04/11/review-of-indie-game-the-movie/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 23:15:02 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=354</guid>
		<description><![CDATA[Last night I was very excited to see Indie Game: The Movie in Phoenix. Indie Game: The Movie Official Trailer from IndieGame: The Movie on Vimeo. This review has SPOILERS. The movie exceeded my expectations. As a developer, I am &#8230; <a href="http://enemyhideout.com/2012/04/11/review-of-indie-game-the-movie/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last night I was very excited to see<a href="http://www.indiegamethemovie.com/"> Indie Game: The Movie</a> in Phoenix.<br />
<iframe src="http://player.vimeo.com/video/25268139?byline=0&amp;portrait=0&amp;color=ffffff" frameborder="0" width="400" height="225"></iframe></p>
<p><a href="http://vimeo.com/25268139">Indie Game: The Movie Official Trailer</a> from <a href="http://vimeo.com/indiegame">IndieGame: The Movie</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This review has SPOILERS.</p>
<p>The movie exceeded my expectations. As a developer, I am definitely the target demographic for this movie. The directors realized a broader appeal, tho, beyond just something industry types could find interesting.</p>
<p>The over-arching story is a heartwarming tale of struggling, tortured artists trying to realize their personal vision against the odds. I identified with the game developers as people, and watched them fail, succeed and freak out when things don&#8217;t go as planned.</p>
<p>These stories feel very intimate, with the developers trying hard and somehow making it big. One of the best scenes is <a href="http://supermeatboy.com/about/">Edmund McMillen</a> and his wife sitting on your standard, middle-class, worn-out sofa as they find out that they just exceeded the highest ever first-day sales for an XBox Live Arcade title. His wife starts crying, and says that she&#8217;s happy that people &#8216;get&#8217; the game.</p>
<p>Besides the movie itself, the Q&amp;A with the directors gave a lot of depth. The game devs worked hard in a vacuum, never really knowing if what they were doing was any good, just hoping what they worked on would be appreciated. In the end, the developers are vindicated, and loved for their personal vision.</p>
<p>The directors actually experienced an almost identical experience <em>making the movie.</em> They didn&#8217;t know what people would think about it, and were surprised after being declined from one festival that they actually got into Sundance. Then<a href="https://twitter.com/#!/BradBirdA113/statuses/162563950603546624"> Brad Bird tweeted</a> he loved the movie. And everyone wanted to see it. They didn&#8217;t know how to feel, a theme felt within the movie itself.</p>
<p>It also gives a better sense of scale of how games are perceived from &#8216;the outside&#8217;. When things went from being &#8216;indie&#8217; to &#8216;holllywood&#8217; for the directors, hollywood had some different views about the movie. A recurring response to the movie: &#8216;Its like you&#8217;re saying that people who make video games can be artists&#8217;. <img src='http://enemyhideout.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I highly recommend seeing the movie if you get the chance. Hopefully a dvd will be released soon!</p>
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		<title>Review: Fibble is sheer, unadulterated fun.</title>
		<link>http://enemyhideout.com/2012/04/06/review-fibble-is-sheer-unadulterated-fun/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=review-fibble-is-sheer-unadulterated-fun</link>
		<comments>http://enemyhideout.com/2012/04/06/review-fibble-is-sheer-unadulterated-fun/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 19:57:41 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=341</guid>
		<description><![CDATA[Fibble is the first game from Crytek, a big &#8216;triple-A&#8217; game studio. The level design is up there with some of the best platforming Mario has to offer. The physics and feedback is up there with Angry Birds. And the graphics are &#8230; <a href="http://enemyhideout.com/2012/04/06/review-fibble-is-sheer-unadulterated-fun/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fibble.com/">Fibble</a> is the first game from Crytek, a big &#8216;triple-A&#8217; game studio. The level design is up there with some of the best platforming Mario has to offer. The physics and feedback is up there with Angry Birds. And the graphics are quite simply the best on iOS at the moment.</p>
<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_0114.png"><img class="aligncenter size-full wp-image-343" title="IMG_0114" src="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_0114.png" alt="" width="1024" height="768" /></a></p>
<p>First, gameplay: Fibble&#8217;s gameplay is a kind of &#8216;interactive pinball&#8217;. Its premise is simple, straightforward, and the hand-holding is perfect. You play a small orange alien who is essentially a pinball in lovingly crafted levels. You are given various alien friends to place on the level in order to solve the next level, and progress.</p>
<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_0115.png"><img class="aligncenter size-full wp-image-344" title="IMG_0115" src="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_0115.png" alt="" width="1024" height="768" /></a></p>
<p>Much of the game revolves around timing and figuring out the correct locations for your alien friends. The gameplay is amazingly rich, considering there is only one button to tap (the entire screen). The mechanics are very fun, and I easily blew through all the levels.</p>
<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_0117.png"><img class="aligncenter size-full wp-image-345" title="IMG_0117" src="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_0117.png" alt="" width="1024" height="768" /></a></p>
<p>Technically its hard not to be amazed. I honestly thought the beginning of the game was pre-rendered video. I didn&#8217;t know that an iPad 2 could render focus and motion blur effects and maintain such a fluid frame rate. The lighting and modeling of the game is fun and beautiful and when things move in and out of focus it was hard not to get distracted by the wizardry.</p>
<p>The game has a couple drawbacks. Its short, l easily completed all of it in one session. The characterization is stereotypically bolted onto the side. The in-app purchasing is downright confused. I mention these drawbacks mainly to say: don&#8217;t let it deter you. This game is definitely worth the $4.99 price tag, and there&#8217;s no added in-app cost to play the whole game. Go buy it now!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Draw Something: Finger Painting For Adults!</title>
		<link>http://enemyhideout.com/2012/04/05/draw-something-finger-painting-for-adults/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=draw-something-finger-painting-for-adults</link>
		<comments>http://enemyhideout.com/2012/04/05/draw-something-finger-painting-for-adults/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 21:50:38 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=327</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_2157.png"><img class="aligncenter  wp-image-328" title="IMG_2157" src="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_2157.png" alt="" width="384" height="576" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_2163.png"><img class="aligncenter  wp-image-336" title="IMG_2163" src="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_2163.png" alt="" width="384" height="576" /></a></p>
<p style="text-align: center;"><a href="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_0116.png"><img class="aligncenter  wp-image-332" title="IMG_0116" src="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_0116.png" alt="" width="332" height="442" /></a></p>
<p style="text-align: center;"><a href="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_2161.png"><img class="aligncenter  wp-image-334" title="IMG_2161" src="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_2161.png" alt="" width="384" height="576" /></a></p>
<p style="text-align: center;"><a href="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_2162.png"><img class="aligncenter  wp-image-335" title="IMG_2162" src="http://enemyhideout.com/wp-content/uploads/2012/04/IMG_2162.png" alt="" width="384" height="576" /></a></p>
]]></content:encoded>
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		<title>Monster Words 1.2 Released!</title>
		<link>http://enemyhideout.com/2012/04/04/monster-words-1-2-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=monster-words-1-2-released</link>
		<comments>http://enemyhideout.com/2012/04/04/monster-words-1-2-released/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 17:43:35 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=315</guid>
		<description><![CDATA[Today&#8217;s an exciting day with a couple cool new features in Monster Words. We&#8217;re also OpenFeint&#8217;s Free Game of the Day!!! Now With Hints!!! Have you been stuck on a word? Perhaps you&#8217;re not a coffee person, and don&#8217;t know &#8230; <a href="http://enemyhideout.com/2012/04/04/monster-words-1-2-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s an exciting day with a couple cool new features in <a href="http://itunes.apple.com/us/app/monster-words/id497209538?mt=8">Monster Words</a>. We&#8217;re also <a href="http://freegameoftheday.com/">OpenFeint&#8217;s Free Game of the Day!!!</a></p>
<p><a href="http://freegameoftheday.com"><img class="aligncenter size-full wp-image-316" title="FGOTD_Website" src="http://enemyhideout.com/wp-content/uploads/2012/04/FGOTD_Website.png" alt="" width="512" height="274" /></a></p>
<h1>Now With Hints!!!</h1>
<p>Have you been stuck on a word? Perhaps you&#8217;re not a coffee person, and don&#8217;t know a <a href="http://en.wikipedia.org/wiki/Caff%C3%A8_macchiato">machiatto</a> from an <a href="http://en.wikipedia.org/wiki/Caff%C3%A8_Americano">americano</a>? Now you can ask your coffee-addict friends for help on Facebook!</p>
<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/facebook_post.png"><img class="aligncenter size-full wp-image-318" title="facebook_post" src="http://enemyhideout.com/wp-content/uploads/2012/04/facebook_post.png" alt="" width="427" height="344" /></a></p>
<p>And if your friends are of little help, you can always click the <a href="http://apps.facebook.com/monsterwords/stuck.php?d=bKIwXPSjDhFowDj9C8zwP9ZFcBn%2FNt7rXtEpn4tHR88SYhqffcFR9SO6AI2H%2F3pnQu%2FSkJpP58DnNO5ooeXo2%2Ff6%2FsMmugpdqwmgpb4ANUQ%3D">&#8216;Give Up?&#8217; link and get the answer:</a></p>
<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/facebook_stuck_on_word_page.png"><img class="aligncenter size-full wp-image-319" title="facebook_stuck_on_word_page" src="http://enemyhideout.com/wp-content/uploads/2012/04/facebook_stuck_on_word_page.png" alt="" width="784" height="653" /></a></p>
<h1>Or just BUY hints.</h1>
<p>If you&#8217;re the anti-social type, this is the button for you:</p>
<p><a href="http://enemyhideout.com/wp-content/uploads/2012/04/candy_button.png"><img class="aligncenter size-full wp-image-323" title="candy_button" src="http://enemyhideout.com/wp-content/uploads/2012/04/candy_button.png" alt="" width="314" height="338" /></a></p>
<p>Press that button, and BAM, you&#8217;ve got some serious help, and you didn&#8217;t even need friends. Who needs friends when you have MONSTERS?!</p>
<p><a href="http://itunes.apple.com/us/app/monster-words/id497209538?mt=8">Have fun with the latest version!</a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Geekery: Fix Filemerge from Versions after XCode Upgrade</title>
		<link>http://enemyhideout.com/2012/03/30/geekery-fix-filemerge-from-versions-after-xcode-upgrade/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=geekery-fix-filemerge-from-versions-after-xcode-upgrade</link>
		<comments>http://enemyhideout.com/2012/03/30/geekery-fix-filemerge-from-versions-after-xcode-upgrade/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 00:00:37 +0000</pubDate>
		<dc:creator>Chris Hill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://enemyhideout.com/?p=306</guid>
		<description><![CDATA[If you&#8217;ve upgraded to Xcode 4.3.2 you might have noticed that Versions cmd-shift-D has broken. Run this on the terminal to fix it: sudo xcode-select -switch /Applications/Xcode.app UPDATE: Looks like this worked for another developer: sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer I &#8230; <a href="http://enemyhideout.com/2012/03/30/geekery-fix-filemerge-from-versions-after-xcode-upgrade/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve upgraded to Xcode 4.3.2 you might have noticed that <a href="http://versionsapp.com/">Versions</a> cmd-shift-D has broken. Run this on the terminal to fix it:</p>
<pre class="crayon-plain-tag"><code>sudo xcode-select -switch /Applications/Xcode.app</code></pre>
<p>UPDATE: Looks like this worked for another developer:</p>
<pre class="crayon-plain-tag"><code>sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer</code></pre><p>
<p>I use Versions with my SVN repository. Cmd-shift-D opens up the diff window (ie FileMerge). What&#8217;s happening behind the scenes is that Versions is calling /usr/bin/opendiff and that is what&#8217;s actually opening FileMerge. Since 4.3.2 has moved XCode to a new location, you must use xcode-select to point to the updated place.</p>
<p>&nbsp;</p>
]]></content:encoded>
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