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	<title>Comments for Enemy Hideout!</title>
	<atom:link href="http://enemyhideout.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://enemyhideout.com</link>
	<description>Developer and purveyor of fine games and laser shark goggles.</description>
	<lastBuildDate>Wed, 16 May 2012 21:21:51 +0000</lastBuildDate>
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		<title>Comment on The State of the Art in Augmented Reality Gaming by Chris Hill</title>
		<link>http://enemyhideout.com/2012/05/11/the-state-of-the-art-in-augmented-reality-gaming/#comment-251</link>
		<dc:creator>Chris Hill</dc:creator>
		<pubDate>Wed, 16 May 2012 21:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=401#comment-251</guid>
		<description>Cool, it sounds really fun. I&#039;ll check it out! Thanks for your comment.</description>
		<content:encoded><![CDATA[<p>Cool, it sounds really fun. I&#8217;ll check it out! Thanks for your comment.</p>
]]></content:encoded>
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		<title>Comment on The State of the Art in Augmented Reality Gaming by francesco</title>
		<link>http://enemyhideout.com/2012/05/11/the-state-of-the-art-in-augmented-reality-gaming/#comment-250</link>
		<dc:creator>francesco</dc:creator>
		<pubDate>Wed, 16 May 2012 21:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=401#comment-250</guid>
		<description>I hope that soon you&#039;ll try uwar. We limit the time of playing to 10 minutes too because we don&#039;t want to drain out the batter of people while they are outside home, but i can play for far more than an hour on my samsung galaxy s which is a big resource sucker :)</description>
		<content:encoded><![CDATA[<p>I hope that soon you&#8217;ll try uwar. We limit the time of playing to 10 minutes too because we don&#8217;t want to drain out the batter of people while they are outside home, but i can play for far more than an hour on my samsung galaxy s which is a big resource sucker <img src='http://enemyhideout.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Geekery: Fix Filemerge from Versions after XCode Upgrade by John Peterson</title>
		<link>http://enemyhideout.com/2012/03/30/geekery-fix-filemerge-from-versions-after-xcode-upgrade/#comment-170</link>
		<dc:creator>John Peterson</dc:creator>
		<pubDate>Fri, 30 Mar 2012 03:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=306#comment-170</guid>
		<description>For me, I had to run:

sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer</description>
		<content:encoded><![CDATA[<p>For me, I had to run:</p>
<p>sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer</p>
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	</item>
	<item>
		<title>Comment on Bing Gordon and Gamification by Chris Hill</title>
		<link>http://enemyhideout.com/2012/03/13/bing-gordon-and-gamification/#comment-122</link>
		<dc:creator>Chris Hill</dc:creator>
		<pubDate>Tue, 13 Mar 2012 20:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=262#comment-122</guid>
		<description>Too bad! Still, I&#039;m sure you&#039;re having a lot of fun!</description>
		<content:encoded><![CDATA[<p>Too bad! Still, I&#8217;m sure you&#8217;re having a lot of fun!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bing Gordon and Gamification by Warner Onstine</title>
		<link>http://enemyhideout.com/2012/03/13/bing-gordon-and-gamification/#comment-120</link>
		<dc:creator>Warner Onstine</dc:creator>
		<pubDate>Tue, 13 Mar 2012 19:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=262#comment-120</guid>
		<description>Sad I missed that panel, it was on my list but we didn&#039;t get here in time that day to go.</description>
		<content:encoded><![CDATA[<p>Sad I missed that panel, it was on my list but we didn&#8217;t get here in time that day to go.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Art of Prototyping: Poker Planning a Prototype by Chris Hill</title>
		<link>http://enemyhideout.com/2012/03/06/the-art-of-prototyping-poker-planning-a-prototype/#comment-87</link>
		<dc:creator>Chris Hill</dc:creator>
		<pubDate>Tue, 06 Mar 2012 21:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=241#comment-87</guid>
		<description>Glad that you found it interesting. Please let me know how it works out for you!</description>
		<content:encoded><![CDATA[<p>Glad that you found it interesting. Please let me know how it works out for you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Prototyping: Poker Planning a Prototype by Warner Onstine</title>
		<link>http://enemyhideout.com/2012/03/06/the-art-of-prototyping-poker-planning-a-prototype/#comment-86</link>
		<dc:creator>Warner Onstine</dc:creator>
		<pubDate>Tue, 06 Mar 2012 20:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=241#comment-86</guid>
		<description>Wow, thanks again for sharing Chris! Will think about the next time we come into a prototyping situation (probably next few months as we begin to expand our horizons a bit).</description>
		<content:encoded><![CDATA[<p>Wow, thanks again for sharing Chris! Will think about the next time we come into a prototyping situation (probably next few months as we begin to expand our horizons a bit).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Business of Games: Business Model Toolbox by chokkiku (chokkiku) &#124; Pearltrees</title>
		<link>http://enemyhideout.com/2012/03/02/the-business-of-games-business-model-toolbox/#comment-82</link>
		<dc:creator>chokkiku (chokkiku) &#124; Pearltrees</dc:creator>
		<pubDate>Sat, 03 Mar 2012 01:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=222#comment-82</guid>
		<description>[...] The app also gives a good amount of reference material from Alex and his teams’ concepts. The Business of Games: Business Model Toolbox &#124; Enemy Hideout! [...]</description>
		<content:encoded><![CDATA[<p>[...] The app also gives a good amount of reference material from Alex and his teams’ concepts. The Business of Games: Business Model Toolbox | Enemy Hideout! [...]</p>
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	</item>
	<item>
		<title>Comment on The Business of Games: Business Model Toolbox by Alex Osterwalder (@AlexOsterwalder)</title>
		<link>http://enemyhideout.com/2012/03/02/the-business-of-games-business-model-toolbox/#comment-81</link>
		<dc:creator>Alex Osterwalder (@AlexOsterwalder)</dc:creator>
		<pubDate>Fri, 02 Mar 2012 19:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=222#comment-81</guid>
		<description>Excellent post. I think we should all do more business model prototyping! The next step would be &quot;getting out of the building&quot; and testing the model with Steve Blank&#039;s work.</description>
		<content:encoded><![CDATA[<p>Excellent post. I think we should all do more business model prototyping! The next step would be &#8220;getting out of the building&#8221; and testing the model with Steve Blank&#8217;s work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mistakes I&#8217;ve Made As A Programmer: Inheritance by Chris Hill</title>
		<link>http://enemyhideout.com/2012/03/01/mistakes-ive-made-as-a-programmer-inheritance/#comment-80</link>
		<dc:creator>Chris Hill</dc:creator>
		<pubDate>Fri, 02 Mar 2012 16:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://enemyhideout.com/?p=205#comment-80</guid>
		<description>Hi Peter! I don&#039;t consider MVC a mistake, but I have *made* mistakes when implementing it. That&#039;s more what this article is about, the mistakes made on the paths to coding nirvana.

MVC is a great design pattern if done right, and used in the correct context, similar to how inheritance is great, if used in the correct way.</description>
		<content:encoded><![CDATA[<p>Hi Peter! I don&#8217;t consider MVC a mistake, but I have *made* mistakes when implementing it. That&#8217;s more what this article is about, the mistakes made on the paths to coding nirvana.</p>
<p>MVC is a great design pattern if done right, and used in the correct context, similar to how inheritance is great, if used in the correct way.</p>
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